Super Smash Bros. Brawl

Super Smash Bros. Brawl
North American box art
North American box art
Developer(s)[a]
Publisher(s)Nintendo
Director(s)Masahiro Sakurai
Producer(s)
Writer(s)
Composer(s)
  • Takahiro Nishi
  • Shogo Sakai
  • Masaaki Iwasaki
  • Yutaka Iraha
  • Keigo Ozaki
  • Kentaro Ishizaka
  • Nobuo Uematsu[d]
SeriesSuper Smash Bros.
Platform(s)Wii
Release
  • JP: January 31, 2008
  • NA: March 9, 2008
  • AU: June 26, 2008
  • EU: June 27, 2008
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Super Smash Bros. Brawl[e] is a 2008 crossover fighting game developed by Sora Ltd. and Game Arts and published by Nintendo for the Wii.[1] The third installment in the Super Smash Bros. series, it was announced at a pre-E3 2005 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director at Iwata's request. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was released worldwide in 2008.

The number of playable characters in Brawl has grown from that in Super Smash Bros. Melee, although some characters from Melee were cut in the game. Brawl is the first game in the series to have playable third-party characters.[2] Like that of its predecessors, the objective of Brawl is to knock opponents off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as the Subspace Emissary. This mode is a plot-driven, side-scrolling beat 'em up featuring computer-generated cutscenes. Brawl supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via Nintendo Wi-Fi Connection.[3] The game is unique in that it can be played with four different controllers, including the Wii Remote, Wii Remote with Nunchuk, GameCube controller, and Classic Controller, simultaneously.[4]

Super Smash Bros. Brawl received universal acclaim, with praise centered on its entertainment value despite issues relating to its content loading times. Its musical score, composed through a collaboration of 38 renowned video game composers, was lauded for its representation of different generations in gaming history. Brawl was named the "Fighting Game of the Year" by the Academy of Interactive Arts & Sciences.[5] In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die,[6] and is also considered to be one of the best video games ever made. As of 2023, it is the eighth best-selling Wii game of all time, with over thirteen million copies sold worldwide. It was followed by Super Smash Bros. for Nintendo 3DS and Wii U in 2014.


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  1. ^ Gantayat, Anoop (May 18, 2006). "Sakurai Talks Smash Brothers Brawl". IGN. Archived from the original on February 19, 2014. Retrieved June 19, 2007.
  2. ^ Moses, Travis; Rudden, Dave (April 2008). "Super Smash Bros. Brawl: This is it: The final Super Smash Bros. Brawl preview before the game's release in March...and we've got our lucky paws on an early copy". GamePro. No. 235. pp. 30–31.
  3. ^ Sakurai, Masahiro (November 16, 2007). "Wi-Fi Play". Smash Bros. Dojo!!. Archived from the original on August 11, 2013. Retrieved April 22, 2008.
  4. ^ "Four Kinds of Control". Smash Bros. Dojo!!. June 8, 2007. Archived from the original on July 5, 2013. Retrieved June 8, 2007.
  5. ^ "Fighting Game of the Year". Academy of Interactive Arts & Sciences. February 19, 2009. Archived from the original on July 13, 2010. Retrieved December 22, 2009.
  6. ^ Mott, Tony (2010). 1001 Video Games You Must Play Before You Die. London: Quintessence Editions Ltd. p. 830. ISBN 978-1-74173-076-0.

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